It's been a long time
After having spent the last 1.5 months in Amsterdam I finally returned to my own house today. Now that
I'm back I can't ignore the problems our network has had any longer. Our LAN needs immediate fixing, and so does my
own computer. I don't expect I'll be online much the coming 2/3 weeks but I still will be checking mail regularly.
I promised Justin however to update his demos today, so here they are.
Another heap of Optic-demos
Won't this guy ever give up?
- Badland1 in 1:06,
11 seconds faster than Rikkert
- The Forbidden Base in 0:41,
new level
- Mountain Base in 0:58,
new level
- Black1 in 1:05,
5 seconds faster than Mr-J[!!]
- Hell's Castle in 1:29,
new level
- The Climb in 0:38,
7 seconds faster than Rikkert (Optic: "Still very improvable to a beginning speed runner like Simon =)
BTW Simon doesnt hate me, I luv u man!!!!!!!!!!!! .......im crying" =)
- The Climb in 0:39
on nightmare skill, 11 seconds faster than Matthias
- The Colony in 0:37,
5 seconds faster than Rikkert
- 100% D207 in 0:12,
2 seconds faster than Stefan
- Liquid Despair in 0:50,
11 seconds faster than Rikkert
- It's a dungeon in 0:34,
new level
- It's a dungeon in 0:34
on nightmare skill
- The Dwelling in 0:46,
1 second faster than Rikkert
- Empedokles' Domain in 1:18,
5 seconds faster than Mr-J[!!]
- The End of Time in 1:02,
4 seconds faster than "Ewan" Wagner =)
- 100% The Epoch Turning in 2:08
- The Forsaken Citadel in 0:20,
new level
- Bob (frcastl2) in 0:11,
new level
- Bob (frcastl2) in 0:11
on nightmare skill
- The Map of Flo in 1:19,
new level
- The Map of Flo in 1:20
on nightmare skill
- The Hanger in 0:17,
new level
- The Hanger in 0:17
on nightmare skill
- From out of Nowhere in 1:06,
new level
- FunRun in 0:58,
new level
- Gatorman's Diversion in 2:57,
new level
- Gods of Rapture in 1:53,
new level
- Gordian's Brick in 1:52,
new level
- The Hell Base in 1:03,
new level
- Welcome to the Hotel Kique-Asse (some title =) in
0:27,
and also 0:27 on nightmare skill
- PB1 in 0:42,
4 seconds faster than Mr. Shambler
- PB1 in 0:43
on nightmare skill, 4 seconds faster than Mr. Shambler
- Shadow over Innsmouth in 1:26,
12 seconds faster than his old time
Coop demos
Ilkka and Juho did two more cool coops:
Comments
The demos by Justin posted today are not all that I still had to post I'm afraid; the others will
follow next update. If you've sent us custom demos over the last couple of that haven't been posted somehow
(can't imagine that after Chris got busy =) please don't resend them, I still have all demos that were posted,
some of them more than once. Just send us a nice sweet email and ask us to post it =)
I noticed that during one of the last updates, the custom-100% percent table got screwed;
some demos were missing. I think I recovered most of them, but if I missed one, please let us know.
Runners Delight Episode
While absent, I haven't been sitting around: I've been building a mini-episode for Quake, designed
specifically for speedrunning. Yep, that's right. The final package will consist of 6 (or perhaps 7) maps,
including a start map. The maps, that are already under beta-testing, are being built to suit normal runs,
100% runs, coops (16 coop starts on each level, to prevent that annoying telefragging when playing mad coops),
and even includes features that are designed for an epsiode run only. I've implemented a many many possible
shortcuts making it very difficult to optimize the levels. Nightmare and easy routes are different.
I will put up a site devoted to the Runners Delight Episode next month. All you get in the meantime is just
three lousy screenshots =) Screenshot 1 Screenshot 2 Screenshot 3
Lots of new Quake demos
Ilkka & Juho did some more coop demos:
- e1m3 on easy in 0:28, two seconds better than their last demo.
- e2m3 on easy in 0:35. You have to see the shotgun boosts they did in this one...
- e3m3 on easy in 0:22.
- bb2 on nightmare in 0:15. Notice that this is one second faster than Evan's time on easy?
- h1m5 on easy in 1:23.
- ikspq1 on nightmare in 0:37, an excellent coop demo.
Ilkka did two coops with a new player, Matti Kaipila:
- h1m2 on esay in 0:13.
- h3m1 on easy in 0:42. Quite a cool quadruple rocket boost in this one...
Ilkka also did some hipnotic demos by himself:
- h1m1 on nightmare in 0:25.
This is faster than the SdS time, and it was made before SdS was released, but it wasn't used in it because it would have taken too long to change the counter in all the demos afterward... [btw, the h2m1 & h3m1 demos from SdS are on the SoA page]
- h1m5 on easy in 1:36, seven seconds faster than his last demo.
- h1m5 on nightmare in 1:45, eleven seconds faster than his last demo.
- h2m2 on nightmare in 0:31. This is 22 seconds faster than my previous from-scratch demo and six seconds faster than my SdS demo!
Attila & Peter did two coop demos on easy with 100%:
Atilla did e3m7 by himself: 0:50, on easy, two seconds better than Carl.
Optic does some 100% demos on easy:
- e1m6 in 0:54, one second faster than Ilkka.
- e3m4 in 1:25, 15 seconds faster than the improvement I made over the demo he made before that...
Peter Horvath also did some 100% demos on easy:
- e1m4 in 1:16, eight seconds better than Ilkka.
- e3m5 in 1:42, also eight seconds better than the previous, but this time it was Optic he beat.
Carl Tholin ran e3m2 on nightmare in 0:47, one second better than his last demo.
DooMfienD improved his 100% of e4m3 on easy by eight seconds to get 1:42.
Carl Lloyd-Parker finally killed the dragon on nightmare skill, he did r2m8 in 1:23.
I found time to improve another one of my old demos. This time I improved my run of r2m6 on easy by 24 seconds to get 2:36.
q2timer update
I've been working on getting a restart command to work for about a week now.
I've crashed quake 2 about four different ways and I'm not sure I can get it
to work the way I wanted it to...
Remaic ver 4 Released
Remaic is the favourite re-camera tool of speed runners all around, and has been updated to version 4. This should be the final version of Remaic for Quake, barring any big bugs.
KeyGrip II Released
KeyGrip II has finally been released after months of beta-testing. It offers some really good re-camera tools. Unlike DEMentED II, only other Quake II demo editor, KeyGrip II is free.
CanalZone Capathon
A couple of days ago PlanetFortress held a speed run contest called the CanalZone Capathon as part of Team Fortress Week (Currently the Planetquake MOD of the Week). Basically, using the Team Fortress MOD and the CanalZon map, you have to capture all the 8 Command Points in as short a time as possible. It's a great idea really, an idea which I've thought of before but never really decided to do anything about.
An Update!
I can't think of a better headline than that... With this update, all the
non custom map demos since we started slacking off should be updated. If I forgot
one, just send us an email. A lot of the demos in this update are new though.
I even found time to make one, first one I did in months.
I improved my old nightmare 100% of e4m4 by 67 seconds to get 3:57, a must see.
Optic improved Gunnar's nightmare run of e1m4 by one second to get 0:46.
Carl Tholin did two demos:
- e3m2 on nightmare in 0:48, one second better than Gunnar.
- e3m7 on easy in 0:52, two seconds better than Attilla.
Evan Wagner takes over both runs of e3m5:
- easy in 1:03, one second better than Optic.
- nightmare in 1:11, six seconds better than Matthias.
- he also did a coop demo on easy skill: bb2 in 0:16 with Chris Rollock.
Ilkka and Juho did two coop demos:
- e1m2 on easy in 0:31, one second better than their last time.
- e4m4 on easy in 0:23, the first coop on this level.
Attila and Peter also did a coop demo, a 100% of e1m2 on easy in 0:39, one second better than Gunnar and Limbeck.
Scourge done Slick Released!
Yup, the IRC Release Party was a total success and Scourge done Slick was released right on time (well, almost...). Get Scourge done Slick NOW! I'll be writing up a full coverage report of the IRC Party in a while, all I can say now is that it was really grand, fun, full of people and a big success. Scourge done Slick has already been given shining reviews everywhere (Check out Jagged's Quake Movie Review and Psyk's Popcorn Jungle. We even got some nice mentions from the creators of Scourge of Armagon themselves!
Scourge done Slick Release Party
"A rift-gate exit has been detected near to the Earth, and word is that some friend of Shub's called Armagon intends to send something planet-destroying through it. It will only take 666 seconds for Armagon to prime and launch the weapon, so the military will need someone fleet-footed to take on the bad guys, destroy Armagon and close the rift-gate before time runs out...."
Scourge done Slick is the latest in a series of "Speed-run" Quake Movies released by the Quake done Quick team. The combination of having full vocals, original music, new animated models, unrivaled special effects, a funny plot and jaw-dropping stunts should make Scourge done Slick one of the best, if not the very best Quake Movie ever released.
After 10 months of hard work on the project, the QdQ team is proud to announce that we can finally release this product at an IRC Release Party.
IRC Server: planetquake.3dnet.net, best.3dnet.net, stomped.3dnet.net
IRC Channel: #sds-party
Date/Time: Sunday 26th 6:00am GMT (2:00am Eastern Time, 11:00pm Saturday 25th Pacific Time)
We are hoping to have Zoid and Levelord as guests of honour at the party.
See you there!
Comments
Hmm.. did I mention before that SdS is gonna rock? Well, anyway, it is. I've already watched it 25 times and can't get enough of it. Yes, I *TAUNT* all of you out there who haven't seen it yet! Well, you don't have long to wait. Also nice to see that we've got Chris Longden as our new sla... I mean, helper, for the SDA team.
Quick Update
It appears I made a mistake with Crucible in my update yesterday, about five mins after I uploaded the update Simon was
sending me mails of protest that he did Crucible on easy in 0:11 before Mathias, and he was right :) So I appologise to him
for that. Get his demo here. Thanks to those nice
guys at PQ, especially Void, I now have a new email address, so could you send all emails that you send to me to the new address
please which is: Chris@PlanetQuake.com
A few other demos that I wanted to add at the same time aswell:
Two improvements on id maps:
- Attila improved Ilkka's e1m4, skill 0, by 2 seconds to get 0:28
- Ilkka improved his e4m3, skill 0, by 1 second to get 0:48
Optic improved his Arma2 demo by 10 seconds on skill 0, and got 0:33